Wednesday, April 2nd, 2008...5:29 am
Blizzard’s Itemization Theory
“Blizzard has slowly and, from my estimation, very purposefully been adjusting it’s warrior itemization theory. Also, from what I can see, this is definitely for the better. Many classes can get away with balancing or powerhousing certain attributes. wow gold Main Tanks were originally gifted with a Might set that offered Stamina, Strength, and Agility; we also once could get 50% more Defense than we currently do off the same items. Yet, what Blizzard was mistakenly doing at that time was creating a jack of all trades Warrior class. This class could not carry the absolute highest mitigation levels that it currently can, yet was overpowered and overcapable in certain encounters. As a result of the earlier Warrior design, the more dated encounters like Onyxia never properly scaled to player skill level but strictly to player gear: heavy magical fire attacks were the only balance against near-invulnerability to physical attacks that warriors initially had. wow gold kaufen Today, guilds with Tier 1 and Tier 2 gear are running 10-20 man raids of Onyxia without serious threat of failing the encounter — this, not losing our old defense levels of the past, is a gamebreaking issue. The new itemization theory seems to hold a common goal. Increase the survivability of the warrior in a stable and reliable way while simultaneously increasing their aggro generation capabilities. Stamina, armor, and defense are built into nearly all item sets in the advanced endgame. Also, with the changes to Shield Slam, shield block is an important attribute that is cropping up in more noticeable places. wow gold In terms of steady aggro generation, Blizzard has also been implementing heavy amounts of +hit on Naxxramas level tanking gear. Blizzard has defined our current Main Tanking role more specifically by giving us specific Mitigation and Aggro gear and encounters. This is further divided by Physical, Magical, and Mixed attacks.
achat wow gold There is no longer list of items that will give you the best gear for every encounter, but instead certain gear that will place you in an powerful position per each encounter. This new mix of encounters can be seen everywhere as Blizzard diversifies it’s content. For instance, Patchwerk does not appear to have serious Aggro requirements for the tanks, but it dramatically emphasizes Mitigation gear. ” .RELATED LINKS:
http://www.flixya.com/blog/teresa
http://www.phillyfuture.org/blog/1839
http://www.rottentomatoes.com/vine/journal_view.php?journalid=528159&view=public
http://www.saatchi-online.org/
http://wowfreearticle.blog.shinobi.jp/
http://plaza.rakuten.co.jp/teresa1213/


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